![]() There are fire, ice and electricity variants, which can respectively light Link on fire or encase him in a block of ice. They often lurk in caves and dungeons, where they will fly around erratically, and occasionally stop to rest. They could be turned upside-down using Light Arrows-similar to the effect Light Arrows had on Stone Tower Temple, where the Death Armos dwelled-causing them to damage their vulnerable heads on the floor with the proper timing.īats appear in almost every Zelda game. Majora's Mask featured another variety known as Death Armos, which hovered around and attacked by slamming into the floor. There were also enemies called Titan Armos that were supposed to appear in the game but cut in the final release. In Twilight Princess, they are hammer-wielding statues that can only be harmed from behind. There is a larger, stronger variety of Armos known as Armos Knights, which first appeared as a collective boss in A Link to the Past. Some Armos statues are inanimate and can be moved like blocks. They typically pose as statues or suits of armor, but attack when approached. According to The Minish Cap, they were created to guard the Wind Tribe, and there is a Minish-sized chamber inside them where they can be turned on or off. Enemy types Armos Īrmos are living statue enemies. Although initially conveyed as two-dimensional sprites, in the newer games, starting with Ocarina of Time, they are rendered by 3D computer graphics. ![]() Enemies in The Legend of Zelda series first appeared as basic, combatant obstacles in The Legend of Zelda. ![]()
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